

"CD OOC Multi", or 'CoolDown Out-Of-Combat Multi' (in the game files it's called "NonCombatCooldownMultiplier") speeds up the cooldown of spells when used out of combat.Crucio does 4 damage per tick for 20 seconds.The fire spells have a 5 second burn that does ~3 base damage per tick for 5 ticks (+15 base damage per cast).This post is a simplification and summation of my spreadsheet. It also has the full dataset and additional stats not mentioned in this post. It contains the raw data this post is based on. Do not look at the NPC_ or Enemy_ tabs of my spreadsheet if you don't want to have special enemy names revealed (not shown in this post). Only the names of spells, traits, talents, non-special enemies (no bosses or uniques), and their numerical properties will be in this post. Spoiler disclaimer: In this post I will only talk about game mechanics and will avoid all story/character spoilers. Broom Upgrades: Full stats for each broom upgrade including top speed, acceleration, handling, etc.Also provided a calculator to show the max stat for your level and the expected averages for each quality. Gear: The power level (offense or defense) stat found on gear at each level range.Difficulty differences: Enemy damage reduction, vulnerability differences, and attack frequency.Enemy Stats and Scaling: Enemy HP, damage multiplier, damage reduction, level ranges, vulnerability multiplier, and difficulty scaling.Player Scaling: Offense and Defense scaling from equipped gear.Talents: Numerical effects for all talents.Traits: Numerical effect for all three ranks for all traits.Spells: Exact damage numbers, cooldowns, ranges, and crowd control durations.I have found all of the exact stats that are core to the game's combat mechanics including the following:
